While it isn't a particularly deep mode to dive into, with each mission offering increasing tiers of difficulty for better rewards, it can be fun to try out the different heroes against increasing numbers of enemies. The Arcade mode makes a return, featuring themed levels where you battle AI bots as classic Light and Dark side characters. Outside of the campaign and massive multiplayer battles, there are side-modes that offer some interesting diversions. But it falls a bit short of making it a remarkable journey for its characters. The campaign does a decent job of showing the internal strife within the Empire's ranks, even allowing you to explore an eerily sterile and oppressive Imperial civilization on Iden's homeworld of Vardos. This is made worse by an abrupt ending that teases future updates to the campaign, instead of delivering a strong conclusion for its hero's journey.
The downside of these missions is that they often veer into pure fan-service territory, leaving Iden Versio-who proves to be an interesting character with her unique view on the galactic struggle-standing in the shadow of more-established characters. On occasion, the campaign will switch things up with levels that feature familiar faces in entirely different scenarios, adding some moments of levity to the story. Falling into some rather predictable twists, the story eventually turns into a familiar by-the-numbers Star Wars adventure, where the good guys and bad guys are clearly defined, and with a lead up to the final act's confrontation that's signposted from a mile away.
While the brisk 4-5 hour campaign features some strong writing and performances from its cast-with some standout levels that show off the visual luster and diversity of locations within the universe-the potential of its Imperial point-of-view soon becomes lost.
#Star wars battlefront ea metacritic series#
From taking part in aerial dogfights above Kamino to raiding the Death Star II and escaping before its destruction, the sequel puts its campaign and 14 multiplayer maps set across the 40-year history of the series to good use, showing a clear difference in aesthetics and tone from one time-period to the next. Set across the backdrop of the entire Star Wars saga-encompassing the prequels, the original three films, and the new trilogy-Battlefront II's online modes and single-player offerings expand the scope of its galactic battles to feature more variety in its locations. But the game overall is weighed down by an overbearing and convoluted progression system that doesn't value the average player's time, obscuring an otherwise solid Star Wars experience. Serving up the greatest hits of all things Star Wars, the follow-up to DICE's 2015 multiplayer-focused game presents a package that features a greater breadth of content, including an admirable single-player campaign. For now, it appears consumers have won the battle.If there's one thing that Star Wars Battlefront II accomplishes well, it's the feeling of being in the universe of the legendary film series. If EA manages to sell lots of units, this could become a norm for the industry, which would be shameful. Although gamers have been furious over other microtransaction-heavy games in the past, this is by far one of the worst cases of it, or at least in a AAA game. Several reviewers have called it the best Star Wars game in over a decade, with a decent story and fantastic multiplayer component that correctly uses the IP. The sad thing is apparently Star Wars Battlefront II is a good game. Meanwhile, gamers haven't necessarily eased up on their volume of hate, meaning EA is paying a hefty price in profits as well as mindshare.Īlso Read: 19 Funny EA Memes Calling The Company Out On Their BS Over 4,600 user ratings have been submitted averaging at this astronomically low number.ĮA has responded to the lashback by disabling microtransactions on launch day, which will undoubtedly impact its revenue. It's just not just a small handful of people making this happen, either. At a 0.8, it's the single most panned product in the website's more than 18 years of history. Star Wars Battlefront 2 might hold a 73 Metascore from publications, but its user score is lower. Did you know a game on Metacritic can get a score lower than one? You probably didn't since no product in history has ever tested that boundary.